visual-studio-code-sqf-plugin-version-100-1_4.png.resupply-helicopter-script-gungriffon-style-version-10-1_4.jpg.needs all CSS files to be minified and compressed as it can save up to 291.7 kB or 83% of the original size. The faster CSS files can load, the earlier a page can be rendered. I've done both and #1 is obviously the easier/better way of doing it but sometimes #2 is needed for fine tune adjustments.CSS files minification is very important to reduce a web page rendering time. Place objects using GDI and just write the coordinates down and then use the 2D editor to figure out their placement. That way you can script in whatever you need using 2D editor.Ģ. Position your NPCs and other items on the map first and then place the objects around them using GDI. What I discovered is you can do two things:ġ. And for exemple what if I am using objects addon how can I make passable for others to see objects that they dont have? They need to download it or? And is it passable to script some of objects? It will be very usefull if you culd provide some answers :) Can you explain how can i emplement GID with 2D. My camera gets somtimes bugged and it slowly moves foward all time. When I use pitch to flip wall so I can make floor and i go down my object goes up in the air.ġ. And big problem is when you try to move camera you switch actual object in object list and that is very bad and time killer! Like lamps, small houses, big houses, etc. It would be great and much much easyer if you culd make filter for stuff. Hi guys, i have problem when i try to load mission i get file File is read only, and i set all my profile as read/write? Any help? And sorry for stupid question :/ Thanks for your feedback Edited Maby Lynx75 Some tips : dont forget to press alt after pasting code, use the disableSimulation option to save ressource, especially for multiplayer missions, use the reset normal surface, reset horizontality and reset ground level when you need. How they can access to the object config and p3d if they dont have the data ? All players should have the same addons collection (only client side mod can be different). If others players doesn't have your addon they will not see the addons objects and they will have a "non entry bin config " error. If you use addons, like me, there isn't problem to access to your object through the OPS because its a config exploration (the objects list is not hard coded). If you need to flipback an object, use the command setVectorUp or the setVectorDirAndUp command. Maybe i will work on it in the futur, for the moment use it only for small increment. The pitch/bank rotation has some limitation. All the mission is designed with scripts. The script becomes is powerfull when you know scripting.įor example, in my mission there is nothing in the 2D editor, only the slot. The OPS will not be a complete 3D editing system, its just a little tool. The purpose of OPS is to provide an efficent and quick way to enhance your mission with precise placement or to grab precise coordinates for others scripts stuff. sqf), because its not an heavy tool and will be not. I want to keep the entire script light (only one. because it will take time to display dynamically this lists. The script doesn't filter with tag like lamps, small houses etc. The object list is your CfgVehicle exploration with scope > 0. To avoid it, be sure to click near the middle cross before moving the camera and try to move it only with the mouse and not the keyboard. There is some interference problem with the camera and the object list.
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